Richard Barrios.

Dino head.

From sculpting.

This was the first project in the “Organic Modeling with Z-Brush” course in the Master’s program in 3D Character Modeling at U‑Tad. We starded blocking in Z-Brush the general figure, then retopologized it in Maya. After that, went back to Z-Brush to add detail that we later baked as a normal map.